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» Creates 1000 same-sized cubes and compiles the scene - import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfigTemplate; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.io.File; import java.net.URL; import javax.media.j3d.Alpha; import javax.media.j3d.AudioDevice; import javax.media.j3d.Background;... 16 Feb 12 » Stereo Cube - import java.applet.Applet; import java.awt.FlowLayout; import java.awt.GraphicsConfiguration; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.PhysicalBody; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View;... 16 Feb 12 » This uses the Box utility class to build a simple - import java.awt.BorderLayout; import java.awt.Button; import java.awt.Frame; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.media.j3d.Appearance; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.Node;... 16 Feb 12 » HelloJava3Dbalt renders a single, rotated cube - import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse;... 16 Feb 12 » Pyramid 2 Cube - import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import java.util.Enumeration; import javax.media.j3d.Alpha; import javax.media.j3d.Appearance; import javax.media.j3d.Background; import javax.media.j3d.Behavior; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup;... 16 Feb 12